Post Production.

Animation.

Music video where I was responsible for compositing render passes, adding post fx and creating 3D assets.

Breakdown video showing compositing light and volume passes, added smoke and fog atmospherics, depth of field, vector motion blur

Episodic Minecraft entertainment, I was responsible for post production and foley/sound design and audio mix.

Breakdown video showing composited fog, fire and smoke simulations, enchanted weapons effects, generated ember particles and post depth of field and motion blur.

Teleportation particle effects, depth of field, motion blur. Nightmare sequence effects.

Compositing explosions and passes for glow effects etc, particle simulation for missiles (7:42), depth of field, motion blur.

Created initial story concept, created particle systems in Cinema4D to replicate the game as closely as possible, compositing lighting passes, depth of field, motion blur.

Background replacement for kitchen window, motion blur, depth of field, particle simulations.

Music Promo.

Direction, Editing & Colour Grade

Direction, Camera Operation, Editing & Colour Grade

Direction, Camera Operation, Editing, Visual Effects

Planning, production, editing, colour grade.

Gaming Highlights.

Streamer Highlights Montage - Motion Graphics, music composition, edit, clip selection.

Motion Graphics, Edit.